I've been having a huge debate in my head for the past
couple of weeks on how I would best deliver this topic to you guys. This is
because it is based on a training that was held at the +iHub UX Lab at the +iHub but I never
managed to attend it due to prior commitments. However, I was given a number of
flashcards that they used during the training and to be honest, I found them easy
to understand once I went through them.
So the big question was whether I could be able to explain the cards in such a way that everyone else would as well. My biggest fear here is misleading everybody here. I wouldn’t want that. Not at all! With that said, I thought the best way to start this discussion would be to give an introduction of some sort on what UI Tenets + Traps is all
about then go ahead to explain the cards one by one in later posts. Cool?
UI Tenets + Traps is therefore more than just about
implementing UI design and best practices but it’s about doing so in a way that takes into account customizations and
modifications necessary to make it “stick” with the culture of any given team.
Well, that's the intro. What do you think about it? Understandable or nah? Pro Tip: If no, reading it more than once kinda helps. Worked for me! Hehe. I will work on the follow up posts and put them up in due time but for now, that will have to do.
Thank you for reading! Have a wonderful day ahead.
Content originally posted
here
Image source here
#HappyDays
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